Optional
buttonsOptional
collidableOptional
collidesOptional
ellipsesOptional
fieldThe layerID the entity should be on, has to be created in LDTK
Optional
onCallback that triggers whenever a collision stops entites from moving through each other. Will not trigger on tiles that have ppCollision set to true. The same collision cannot trigger onCollision and onOverlap
Optional
onCallback that triggers whenever an entity passes through another. The same collision cannot trigger onCollision and onOverlap
The X and Y position that the entity will spawn at
Optional
quadrilateralsOptional
spritesOptional
typeThe actual width of the hitbox of the entity
Optional
zThis number determines how entities are layered on-top of eachother
The actual height of the hitbox of the entity