OptionalbuttonsOptionalcollidableOptionalcollidesOptionalellipsesOptionalfieldThe layerID the entity should be on, has to be created in LDTK
OptionalonCallback that triggers whenever a collision stops entites from moving through each other. Will not trigger on tiles that have ppCollision set to true. The same collision cannot trigger onCollision and onOverlap
OptionalonCallback that triggers whenever an entity passes through another. The same collision cannot trigger onCollision and onOverlap
The X and Y position that the entity will spawn at
OptionalquadrilateralsOptionalspritesOptionaltypeThe actual width of the hitbox of the entity
OptionalzThis number determines how entities are layered on-top of eachother
The actual height of the hitbox of the entity