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Pixel Pigeon Documentation
Pixel Pigeon Documentation
Index
Modules
<internal>
Enumerations
Num
Lock
Classes
State
Interfaces
Collision
Data
Connect
To
Socketio
Server
Options
Create
Achievement
Options
Create
Button
Options
Create
Button
Options
Coordinates
Create
Ellipse
Options
Create
Ellipse
Options
Coordinates
Create
Entity
Options
Create
Input
Collection
Options
Create
Input
Collection
Options
Keyboard
Button
Create
Input
Press
Handler
Options
Create
Input
Tick
Handler
Options
Create
Input
Tick
Handler
Options
Group
Create
Label
Options
Create
Label
Options
Coordinates
Create
Label
Options
Text
Create
Label
Options
Text
Trim
Create
Level
Options
Create
Level
Options
Layer
Create
Level
Options
Layer
Tile
Create
Nine
Slice
Options
Create
Nine
Slice
Options
Coordinates
Create
Quadrilateral
Options
Create
Quadrilateral
Options
Coordinates
Create
Sprite
Options
Create
Sprite
Options
Animation
Create
Sprite
Options
Animation
Frame
Create
Sprite
Options
Coordinates
Create
Sprite
Options
Recolor
Create
Tileset
Options
Create
Tileset
Options
Tile
Create
Tileset
Options
Tile
Animation
Frame
Create
Volume
Channel
Options
Emit
To
SocketIOServer
Options
Entity
Button
Entity
Collidable
Entity
Ellipse
Entity
Position
Entity
Quadrilateral
Entity
Sprite
Get
Entity
Calculated
Path
Options
Get
EntityIDs
Options
Get
Rectangle
Collision
Data
Options
HUDElement
References
Is
Rectangle
In
Level
Options
Listen
To
Socketio
Event
Options
MakeHTTPRequest
Options
Move
Entity
Options
Overlap
Data
Path
Entity
Options
Pathing
Entity
Exclusion
Play
Audio
Source
Options
Rectangle
Set
Main
Volume
Options
Set
Volume
Channel
Volume
Options
Type Aliases
Scriptable
Text
Style
Align
Functions
add
Entity
Ellipse
add
Entity
Quadrilateral
add
Entity
Sprite
connect
To
Socketio
Server
create
Achievement
create
Button
create
Ellipse
create
Entity
create
Input
Collection
create
Input
Press
Handler
create
Input
Tick
Handler
create
Label
create
Level
create
Nine
Slice
create
Quadrilateral
create
Sprite
create
Tileset
create
Volume
Channel
emit
To
Socketio
Server
exit
Level
get
Active
LevelID
get
Current
Time
get
Delta
Time
get
Entity
Calculated
Path
get
Entity
Field
Value
get
EntityIDs
get
Entity
LevelID
get
Entity
Position
get
Environment
Variable
get
Game
Height
get
Game
Width
get
Input
Tick
Handler
GroupID
get
Rectangle
Collision
Data
go
To
Level
handle
Error
initialize
is
Entity
Pathing
is
Rectangle
In
Level
listen
To
Socketio
Event
lock
Camera
To
Entity
makeHTTPRequest
mergeHUDElement
References
move
Entity
mute
Volume
on
Error
on
Run
on
Tick
on
Window
Message
openURL
path
Entity
play
Audio
Source
post
Window
Message
remove
Button
remove
Ellipse
remove
Entity
remove
Entity
Sprite
removeHUDElements
remove
Input
Press
Handler
remove
Label
remove
Nine
Slice
remove
Quadrilateral
remove
Sprite
set
Entity
Blocking
Position
set
Entity
Level
set
Entity
Position
set
EntityZIndex
set
Main
Volume
set
Pause
Menu
Condition
set
Volume
Channel
Volume
stop
Audio
Source
stop
Entity
take
Screenshot
unlock
Achievement
unlock
Camera
From
Entity
unmute
Volume
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
Pixel Pigeon Documentation
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