ID to differentiate inputs from the same overarching GroupID
// Group 1id: XDirection.Left,// Group 2id: XDirection.Right,// Both are under the XDirection umbrella, however they are in different directions so they have different logic for animations and movement. Copy
// Group 1id: XDirection.Left,// Group 2id: XDirection.Right,// Both are under the XDirection umbrella, however they are in different directions so they have different logic for animations and movement.
ID to differentiate inputs from the same overarching GroupID